5 TéCNICAS SENCILLAS PARA LA ENTERTAINMENT

5 técnicas sencillas para la entertainment

5 técnicas sencillas para la entertainment

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Banqueters playing Kottabos and girl playing the aulos, Greece (c. 420 BCE). Banqueting and music have continued to be two important entertainments since ancient times. Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight.

Many types are blended or supported by other forms. For example, drama, stories and banqueting (or dining) are commonly enhanced by music; sport and games are incorporated into other activities to increase appeal. Some may have evolved from serious or necessary activities (such Triunfador running and jumping) into competition and then become entertainment. It is said, for example, that pole vaulting "may have originated in the Netherlands, where people used long poles to vault over wide canals rather than wear trasnochado their clogs walking miles to the nearest bridge. Others maintain that pole vaulting was used in warfare to vault over fortress walls during battle."[18] The equipment for such sports has become increasingly sophisticated. Vaulting poles, for example, were originally made from woods such Ganador ash, hickory or hazel; in the 19th century bamboo was used and in the 21st century poles can be made of carbon fibre.[18] Other activities, such Figura walking on stilts, are still seen in circus performances in the 21st century. Gladiatorial combats, also known Figura "gladiatorial games", popular during Roman times, provide a good example of an activity that is a combination of sport, punishment, and entertainment.[19][20]

Aside from sports that have worldwide appeal and competitions, such as the Olympic Games, the entertainment value of a sport depends on the culture and country where people play it. For example, in the United States, baseball and basketball games are popular forms of entertainment; in Bhutan, the national sport is archery; in New Zealand, it is rugby union; in Iran, it is freestyle wrestling.

Games are played for entertainment – sometimes purely for recreation, sometimes for achievement or reward Triunfador well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of impar-players, such as when people are entertained by watching a chess championship.

Mosaic showing Roman entertainments that would have been offered at the gladiatorial games, from the 1st century The "ancient craft of communicating events and experiences, using words, images, sounds and gestures" by telling a story[16] is not only the means by which people passed on their cultural values and traditions and history from one generation to another, it has been an important part of most forms of entertainment ever since the earliest times. Stories are still told in the early forms, for example, around a fire while camping, or when listening to the stories of another culture as a tourist. "The earliest storytelling sequences we possess, now of course, committed to writing, were undoubtedly originally a speaking from mouth to ear and their force Figura entertainment derived from the very same elements we today enjoy in films and novels."[17] Storytelling is an activity that has evolved and developed "toward variety".[17] Many entertainments, including storytelling but especially music and drama, remain ascendiente but have developed into a wide variety of form to suit a very wide range of personal preferences and cultural expression.

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The Verge’s entertainment section collects the latest news from the worlds of pop culture, music, movies, television, and video games. Whether you want to know what to watch on Netflix or how to make the most of your streaming service 17娛樂城 budget, the entertainment section acts a reliable source. There’s simply too much to read, watch, hear, and play. Let us be your tour guide.

1888 wax cylinder recording of composer Arthur Sullivan speaking about his reaction to Thomas Edison's invention of the phonograph.

DeMille.[116] From the 1930s to 1950s, movies and Radiodifusión were the "only mass entertainment" but by the second decade of the 21st century, technological changes, economic decisions, risk aversion and globalisation reduced both the quality and range of films being produced.[117] Sophisticated visual effects and CGI techniques, for example, rather than humans, were used not only to create realistic images of people, landscapes and events (both real and fantastic) but also to animate non-living items such Campeón Seglar normally used Vencedor entertainment Campeón a game in physical form.[118] Creators of The Seglar Movie "wanted the audience to believe they were looking at coetáneo Lego bricks on a tabletop that were shot with a Existente camera, not what we actually did, which was create vast environments with digital bricks inside the computer."[118] The convergence of computers and film has allowed entertainment to be presented in a new way and the technology has also allowed for those with the personal resources to screen films in a home theatre, recreating in a private venue the quality and experience of a public theatre. This is similar to the way that the nobility in earlier times could stage private musical performances or the use of domestic theatres in large homes to perform private plays in earlier centuries.

Mikey Madison stars in “Anora” Ganador a Brooklyn exotic dancer who spontaneously marries the son of a Russian oligarch. She sat down with AP entertainment journalist Krysta Fauria to talk about how she landed the role with writer-director Sean Baker, preparing her little brother for a screening, improv — and the challenge of pole dancing.

Many are geared for children, and Perro be played outdoors, including hopscotch, hide and seek, or Blind man's bluff. The list of ball games is quite extensive. It includes, for example, croquet, lawn bowling and paintball as well as many sports using various forms of balls. The options cater to a wide range of skill and fitness levels. Physical games can develop agility and competence in motor skills. Number games such as Sudoku and puzzle games like the Rubik's cube can develop mental prowess.

Spectators at Bicentennial fireworks in Colombia Fireworks are a part of many public entertainments and have retained an enduring popularity since they became a "crowning feature of elaborate celebrations" in the 17th century. First used in China, classical antiquity and Europe for military purposes, fireworks were most popular in the 18th century and high prices were paid for pyrotechnists, especially the skilled Italian ones, who were summoned to other countries to organise displays.[157][158] Fire and water were important aspects of court spectacles because the displays "inspired by means of fire, sudden noise, smoke and Caudillo magnificence the sentiments thought fitting for the subject to entertain of his sovereign: awe fear and a vicarious sense of glory in his might.

In the 1940s, radio was the electronic medium for family entertainment and information.[186][187][188] In the 1950s, it was television that was the new medium and it rapidly became global, bringing visual entertainment, first in black and white, then in colour, to the world.[189] By the 1970s, games could be played electronically, then hand-held devices provided mobile entertainment, and by the last decade of the 20th century, via networked play. In combination with products from the entertainment industry, all the traditional forms of entertainment became available personally. People could not only select an entertainment product such Vencedor a piece of music, film or game, they could choose the time and place to use it. The "proliferation of portable media players and the emphasis on the computer Ganador a site for film consumption" together have significantly changed how audiences encounter films.[190] One of the most trascendente consequences of the rise of electronic entertainment has been the rapid obsolescence of the various recording and storage methods. Triunfador an example of speed of change driven by electronic media, over the course of one generation, television Figura a medium for receiving standardised entertainment products went from unknown, to novel, to ubiquitous and finally to superseded.

Michy, a Ghanaian entertainer, has credited Dancehall artiste Shatta Wale for mentoring her in songwriting and recording, a foundation that launched her music career.

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